2#include "interfaces/IMaterial.hpp"
3#include "interfaces/ITexture.hpp"
5#ifndef __DIFFUSELIGHT_HPP__
6 #define __DIFFUSELIGHT_HPP__
8namespace Raytracer::Materials
12 std::shared_ptr<Interfaces::ITexture> _texture;
15 DiffuseLight(std::shared_ptr<Interfaces::ITexture> texture);
20 double u,
double v,
const Utils::Point3 &point)
const override;
Definition Payload.hpp:11
Definition IMaterial.hpp:14
Definition DiffuseLight.hpp:10
Utils::Color emitted(double u, double v, const Utils::Point3 &point) const override
Emitted light of the diffuse light material.
Definition DiffuseLight.cpp:68
DiffuseLight(std::shared_ptr< Interfaces::ITexture > texture)
Construct a new DiffuseLight object.
Definition DiffuseLight.cpp:14
bool scatter(const Core::Ray &ray, const Core::Payload &payload, Utils::Color &attenuation, Core::Ray &scattered) const override
Scatter the ray with the diffuse light material.
Definition DiffuseLight.cpp:49